AoeStats
← Alexander

Black Forest

508579422Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 83m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1002
+13
🇪🇨 Bohemians · Ecuador
988
+14
🇨🇱 Persians · Chile
985
+14
🇺🇸 Goths · United States
830
+20
🇦🇷 Bulgarians · Argentina
1026
-19
🇵🇰 Persians · Pakistan
959
-16
🇺🇸 Danes · United States
948
-16
🇺🇾 Cumans · Uruguay
801
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 4,426 12:05 15:49 34:29 ⛏ Fish Boom FC
32 2,642 13:11 24:10 47:20 ⚔ Drush into Skirms into Fish Boom
27 2,242 13:28 21:32 38:40 ⛏ Fast Castle
24 1,962 11:18 15:38 33:12 ⛏ Fast Castle
24 1,977 12:49 17:31 28:49 ⛏ Fish Boom FC
19 1,554 14:26 21:44 45:36 ⛏ Fast Castle
17 1,395 10:25 17:00 33:36 ⛏ Fast Castle
15 1,227 12:57 22:28 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
101,785 43,480 40,565 4,300 190,130 216,062
73,365 32,012 35,460 3,590 144,427 171,282
43,440 38,107 17,205 1,105 99,857 123,115
30,060 37,466 17,205 2,820 87,551 104,667
32,860 20,252 6,035 1,150 60,297 63,040
25,875 20,132 10,980 2,150 59,137 68,314
20,860 20,770 8,980 1,160 51,770 76,915
18,140 13,739 7,745 1,725 41,349 45,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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