AoeStats
← DonphanJoey

MegaRandom

509173032Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 42m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1007
+18
🇬🇧 Bengalis · United Kingdom
993
+18
🇩🇪 Byzantines · Germany
1048
-18
🇩🇪 Italians · Germany
1047
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,190 11:48 17:52 36:33 ⛏ Fast Castle
26 1,112 11:11 15:48 39:46 ⛏ Fast Castle
25 1,054 10:47 19:01 36:36 ⚔ Scout Rush
17 750 11:07 15:14 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,490 12,170 9,090 1,510 41,260 44,630
14,440 16,030 6,630 2,375 39,475 43,493
15,780 12,713 6,800 1,515 36,808 38,608
12,130 8,295 5,625 2,150 28,200 29,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.