AoeStats
← 放羊老汉

Black Forest

510448893Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Varangians · Uruguay
1301
+16
🇭🇰 Franks · Hong Kong SAR China
1267
+17
🇨🇳 Italians · China
1258
+17
🇨🇱 Celts · Chile
1229
+18
🇲🇽 Goths · Mexico
1320
-18
🇺🇸 Japanese · United States
1283
-17
🇨🇳 Britons · China
1278
-17
🇦🇷 Celts · Argentina
1270
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,620 9:14 21:52 39:06 ⚔ M@A into Towers FC
40 1,942 11:54 19:11 37:33 ⚔ Fish Boom into Archers
38 1,879 10:22 22:07 39:00 ⚔ M@A Rush
38 1,857 10:54 15:10 35:15 ⚔ Fish Boom FC into Scouts
27 1,322 10:46 16:05 30:13 ⛏ Fast Castle
24 1,165 11:30 26:42 — ⛏ Fast Castle
22 1,068 9:03 21:26 26:59 ⚔ M@A Rush
13 659 12:52 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,135 22,480 16,580 3,500 63,695 77,519
28,120 16,725 14,230 3,445 62,520 70,272
17,695 25,955 13,940 1,535 59,125 69,767
22,345 21,468 7,800 2,245 53,858 57,229
25,720 22,435 4,555 950 53,660 60,724
12,750 11,255 8,665 6,340 39,010 45,523
8,500 7,902 730 895 18,027 20,655
2,775 2,010 60 0 4,845 5,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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