AoeStats
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Coastal Forest

510446208Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 16m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1323
+13
🇺🇸 Huns · United States
1168
+19
🇲🇽 Varangians · Mexico
1151
+20
🇨🇴 Saracens · Colombia
1150
+20
🇭🇰 Italians · Hong Kong SAR China
1286
-19
🇲🇽 Portuguese · Mexico
1244
-18
🇮🇳 Magyars · India
1233
-18
🇨🇴 Teutons · Colombia
1216
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 1,181 10:25 — — ⚔ Scout Rush
57 921 9:20 — — ⚔ Scout Rush
50 802 9:25 — — ⚔ Scout Rush
36 570 10:41 — —
34 550 9:58 — — ⚔ Archer Rush
22 352 11:49 — — ⛏ Fish Boom
22 353 10:19 15:23 — ⛏ Fish Boom FC
11 171 11:18 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,850 2,386 1,130 0 7,366 7,282
3,600 2,192 200 135 6,127 6,977
3,710 2,070 100 0 5,880 6,229
2,365 2,470 130 0 4,965 6,292
2,735 2,068 150 0 4,953 5,262
2,685 1,828 50 125 4,688 5,304
2,600 1,620 250 100 4,570 5,174
2,815 1,107 150 0 4,072 4,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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