AoeStats
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Arena

510441418Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Saxons · Ecuador
1385
+11
🇨🇴 Jurchens · Colombia
1374
+11
🇦🇷 Teutons · Argentina
1310
+14
🇭🇰 Franks · Hong Kong SAR China
1271
+15
🇦🇺 Italians · Australia
1342
-16
🇳🇿 Mongols · New Zealand
1252
-12
🇨🇳 Huns · China
1236
-12
🇨🇦 Saxons · Canada
1225
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,123 10:32 14:42 27:14 ⛏ Fast Castle
35 1,529 9:52 14:04 28:11 ⛏ Fast Castle
33 1,463 9:39 13:25 28:33 ⛏ Fast Castle
32 1,423 11:05 15:46 34:19 ⛏ Fast Castle
27 1,207 11:42 15:38 34:34 ⛏ Fast Castle
26 1,154 10:48 17:12 30:01 ⛏ Fast Castle
26 1,131 10:29 14:48 29:32 ⛏ Fast Castle
25 1,077 9:07 15:22 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,245 20,480 13,300 2,150 63,175 67,386
31,240 12,220 17,030 1,050 61,540 68,638
25,505 22,080 10,440 1,600 59,625 67,521
21,655 19,015 15,115 1,900 57,685 62,660
15,335 24,805 15,630 1,730 57,500 64,922
20,670 11,490 13,195 1,700 47,055 60,582
12,525 13,445 10,185 1,565 37,720 49,808
16,570 10,495 5,565 1,665 34,295 35,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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