AoeStats
← 放羊老汉

Arena

510013990Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 58m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
1399
+10
🇺🇸 Gurjaras · United States
1392
+10
🇭🇰 Wei · Hong Kong SAR China
1256
+15
🇨🇦 Celts · Canada
1130
+21
🇺🇸 Byzantines · United States
1329
-17
🇦🇷 Lithuanians · Argentina
1265
-15
🇨🇱 Danes · Chile
1203
-12
🇺🇸 Persians · United States
1193
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,941 10:59 15:41 32:04 ⛏ Fast Castle
31 1,808 10:00 13:44 29:43 ⛏ Fast Castle
27 1,582 11:42 15:44 31:28 ⛏ Fast Castle
25 1,468 10:30 14:47 29:33 ⛏ Fast Castle
24 1,421 10:54 14:40 29:39 ⚔ FC into Scouts
22 1,285 9:50 15:42 31:36 ⛏ Fast Castle
19 1,102 10:28 18:27 29:19 ⛏ Fast Castle
6 358 9:35 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,505 30,665 18,110 3,065 77,345 136,690
32,670 15,500 18,080 1,000 67,250 101,800
32,700 17,865 13,165 1,200 64,930 96,428
19,840 27,310 12,005 2,460 61,615 66,090
13,905 25,895 13,525 1,095 54,420 94,369
23,460 11,840 8,025 3,390 46,715 83,340
1
17,130 8,625 4,720 2,900 33,375 37,647
3,930 2,435 490 750 7,605 9,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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