AoeStats
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Arena

508699659Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 40m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
1123
+15
🇩🇪 Spanish · Germany
1122
+15
🇩🇪 Vikings · Germany
1087
+17
1039
+19
🇹🇷 Turks · Türkiye
1144
-18
🇨🇦 Bengalis · Canada
1118
-17
🇹🇷 Danes · Türkiye
1106
-17
🇪🇨 Berbers · Ecuador
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,496 10:22 14:51 38:42 ⛏ Fast Castle
32 1,322 10:03 13:52 21:17 ◆ FC into Fast Imp
29 1,168 10:46 15:29 33:21 ⛏ Fast Castle
29 1,206 9:06 15:17 29:11 ⛏ Fast Castle
24 978 10:55 15:44 28:11 ⛏ Fast Castle
23 925 10:35 15:33 29:01 ⛏ Fast Castle
23 951 10:20 13:54 28:12 ⛏ Fast Castle
20 838 13:11 18:28 38:46 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,375 11,270 8,985 2,305 42,935 50,638
15,700 11,275 10,960 1,500 39,435 43,436
14,875 14,970 7,310 1,600 38,755 46,424
17,670 10,315 7,720 2,280 37,985 48,911
17,920 9,850 7,170 1,605 36,545 42,421
14,185 12,995 7,615 1,655 36,450 50,330
17,260 10,705 3,720 2,150 33,835 42,668
10,415 8,255 5,390 0 24,060 26,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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