AoeStats
← PhilderRohrleger

Black Forest

509167773Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 59m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1221
+14
🇩🇪 Franks · Germany
1220
+14
🇩🇪 Celts · Germany
1205
+15
🇦🇷 Lithuanians · Argentina
1159
+20
🇬🇷 Danes · Greece
1217
-16
🇦🇺 Bohemians · Australia
1185
-15
🇬🇷 Hindustanis · Greece
1179
-15
🇬🇷 Italians · Greece
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,475 10:39 24:42 35:37 ⚔ Drush into Archers
38 2,275 12:57 16:36 34:06 ⛏ Fish Boom FC
28 1,655 11:34 15:20 34:42 ⛏ Fast Castle
28 1,689 11:40 15:35 34:46 ⛏ Fish Boom FC
23 1,377 11:38 16:08 37:01 ⛏ Fast Castle
23 1,340 14:25 18:44 26:15 ⛏ Fish Boom FC
22 1,283 11:13 15:30 29:37 ⛏ Fast Castle
18 1,060 12:18 16:53 52:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,295 37,523 16,195 5,505 105,518 110,843
30,815 37,995 17,660 3,680 90,150 98,873
43,335 24,330 16,940 2,250 86,855 92,901
26,955 27,159 18,635 2,895 75,644 84,617
26,445 29,071 16,210 3,160 74,886 94,208
29,050 23,100 16,405 3,450 72,005 79,969
30,910 12,343 9,010 2,900 55,163 56,853
11,950 10,149 5,445 1,850 29,394 36,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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