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Black Forest

510492458Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 67m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
885
+15
🇨🇳 Mongols · China
850
+18
🇱🇹 Aztecs · Lithuania
849
+16
🇲🇽 Spanish · Mexico
898
-17
🇵🇪 Teutons · Peru
892
-17
🇪🇸 Varangians · Spain
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,202 12:10 17:03 34:09 ⛏ Fast Castle
26 1,753 12:46 25:45 55:18 ⚔ Tower Rush
21 1,401 14:45 31:40 49:32 ⚔ Towers into Scouts
18 1,184 13:59 24:01 37:36 ⛏ Fish Boom FC
16 1,098 10:56 18:22 35:18 ⛏ Fast Castle
13 874 12:39 17:21 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,720 20,930 28,170 2,370 96,190 122,017
26,480 28,795 23,085 3,530 81,890 110,137
36,330 19,696 19,335 3,730 79,091 91,442
30,700 30,174 13,170 3,255 77,299 81,811
26,225 18,450 24,260 4,750 73,685 86,006
24,485 15,876 6,900 4,865 52,126 64,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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