AoeStats
← JeanPhil Tasoeur

Arabia

509469079Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 25m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1724
+13
🇦🇷 Magyars · Argentina
1556
+20
🇫🇷 Vietnamese · France
1798
-22
🇫🇷 Varangians · France
1521
-11
Player eAPM Actions Feudal Castle Imperial Opening
73 1,833 9:55 22:53 — ⚔ Archer Rush
73 1,847 9:19 — — ⚔ Scout Rush
66 1,666 9:08 — — ⚔ Scout Rush
49 1,226 9:02 22:51 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,975 4,713 3,825 140 13,653 14,229
6,995 4,639 350 125 12,109 13,798
4,300 4,295 2,255 0 10,850 11,739
5,575 3,070 350 250 9,245 9,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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