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Black Forest

509840998Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 36m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1954
+8
🇹🇼 Persians · Taiwan
1915
+9
🇹🇼 Saxons · Taiwan
1877
+11
🇹🇼 Portuguese · Taiwan
1875
+11
🇹🇷 Malay · Türkiye
1872
-13
🇯🇵 Japanese · Japan
1815
-12
🇨🇿 Hindustanis · Czechia
1690
-7
1673
-7
Player eAPM Actions Feudal Castle Imperial Opening
56 2,013 10:52 14:07 27:56 ⛏ Fast Castle
45 1,622 10:15 14:13 28:35 ⛏ Fast Castle
43 1,542 9:15 18:13 28:51 ⛏ Fast Castle
39 1,421 10:32 14:26 28:16 ⛏ Fast Castle
37 1,350 10:36 14:33 28:39 ⛏ Fast Castle
35 1,278 12:00 16:22 26:59 ⛏ Fast Castle
35 1,263 12:07 16:00 31:22 ⛏ Fast Castle
31 1,127 8:21 17:34 27:36 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
36,480 14,305 12,650 3,650 67,085 69,936
15,345 20,885 12,135 2,950 51,315 54,564
18,205 18,737 12,035 1,525 50,502 55,089
21,065 15,445 5,780 1,000 43,290 49,528
15,020 13,691 8,955 1,040 38,706 41,310
14,200 14,880 7,070 1,030 37,180 39,661
14,505 11,344 3,540 1,940 31,329 33,249
7,825 7,920 5,800 1,655 23,200 24,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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