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Arena

509320845Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
2072
+3
🇹🇼 Italians · Taiwan
2068
+3
🇹🇼 Wei · Taiwan
1904
+5
🇹🇼 Cumans · Taiwan
1655
+14
🇭🇰 Berbers · Hong Kong SAR China
1727
-9
🇨🇳 Cumans · China
1710
-8
🇺🇸 Danes · United States
1621
-5
🇲🇩 Mongols · Moldova
1545
-3
Player eAPM Actions Feudal Castle Imperial Opening
64 2,755 8:29 16:06 34:49 ⛏ Fast Castle
61 2,602 9:46 13:56 35:29 ⛏ Fast Castle
57 2,454 8:21 15:46 20:13 ◆ FC into Fast Imp
54 2,321 11:25 15:06 29:42 ⛏ Fast Castle
53 2,277 8:18 20:54 — ⛏ Fast Castle
38 1,627 8:25 18:46 — ⛏ Fast Castle
34 1,450 10:21 14:24 28:32 ⛏ Fast Castle
32 1,351 11:34 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,625 13,235 19,920 1,685 62,465 64,088
16,450 22,235 14,440 5,600 58,725 64,039
17,300 21,715 14,055 5,495 58,565 60,881
18,310 17,518 13,790 3,735 53,353 56,277
27,395 15,598 7,600 2,490 53,083 54,262
16,200 16,430 4,750 710 38,090 41,351
12,625 18,902 2,450 1,165 35,142 40,843
10,920 7,648 2,375 725 21,668 22,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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