AoeStats
← Al-Ma'idah Castrum

Black Forest

509499421Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 34m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Hindustanis · Latvia
931
+15
🇦🇷 Mongols · Argentina
893
+17
🇬🇧 Turks · United Kingdom
872
+17
🇺🇸 Jurchens · United States
929
-17
🇧🇷 Magyars · Brazil
921
-17
🇲🇾 Danes · Malaysia
877
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,668 13:17 17:22 21:44 ◆ FC into Fast Imp
23 790 16:03 22:48 — ⛏ Fast Castle
20 692 12:51 19:11 — ⛏ Fast Castle
17 581 11:23 18:40 34:52 ⛏ Fast Castle
16 571 16:32 24:52 — ⚔ Scout Rush
16 554 12:18 19:23 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,435 9,626 3,595 1,765 27,421 32,079
8,625 7,272 1,200 1,475 18,572 21,976
8,275 5,545 1,400 2,150 17,370 22,588
7,095 5,835 4,275 0 17,205 21,574
6,480 4,637 1,300 100 12,517 16,297
4,645 3,122 750 930 9,447 11,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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