AoeStats
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Arena

509765334Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 26m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1013
+19
🇧🇷 Gurjaras · Brazil
1007
+19
🇧🇷 Cumans · Brazil
982
+19
🇵🇪 Chinese · Peru
1092
-20
🇨🇱 Gurjaras · Chile
1067
-19
🇨🇱 Bohemians · Chile
1051
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 610 9:47 — — ⚔ Tower Rush
22 584 10:23 14:02 — ⛏ Fast Castle
20 549 12:06 16:28 — ⛏ Fast Castle
20 546 10:57 14:29 — ⛏ Fast Castle
17 447 10:47 14:57 — ⛏ Fast Castle
17 455 10:24 13:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,375 3,483 1,015 940 9,813 13,650
3,965 3,035 1,990 0 8,990 12,213
4,850 1,880 1,515 650 8,895 10,818
3,130 3,275 675 1,125 8,205 9,793
3,400 2,540 445 1,515 7,900 8,203
3,820 2,705 785 435 7,745 9,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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