AoeStats
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Fortress

510043182Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 56m 15s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1318
+13
🇲🇾 Danes · Malaysia
1290
+14
🇺🇸 Burmese · United States
1272
-14
🇺🇸 Danes · United States
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,422 8:29 12:53 28:21 ⛏ Fast Castle
29 1,636 7:48 11:55 27:00 ⛏ Fast Castle
27 1,497 7:14 10:51 28:53 ⛏ Fast Castle
25 1,415 8:38 12:38 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,980 25,205 17,695 3,115 86,995 91,521
35,065 27,243 14,045 4,075 80,428 88,867
27,635 27,655 18,120 3,030 76,440 80,040
28,260 18,835 14,015 1,250 62,360 69,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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