AoeStats
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Arabia

510030043Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 71m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1177
+19
🇺🇸 Shu · United States
1130
+21
🇺🇸 Hindustanis · United States
1269
-21
🇺🇸 Saxons · United States
1223
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 2,618 9:28 23:32 48:31 ⚔ Scout Rush
35 2,465 10:10 25:35 43:25 ⚔ M@A Rush
34 2,423 11:40 20:11 44:13 ⚔ Archer Rush
32 2,265 8:50 20:31 38:33 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,440 32,940 17,480 3,555 87,415 94,394
24,865 31,985 23,130 2,400 82,380 103,129
36,430 18,275 18,735 5,025 78,465 84,559
33,355 19,990 12,195 600 66,140 71,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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