AoeStats
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Black Forest

509717178Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 86m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
1265
+13
🇩🇪 Vietnamese · Germany
1204
+16
🇺🇸 Teutons · United States
1152
+18
🇩🇪 Inca · Germany
1134
+20
🇱🇻 Britons · Latvia
1216
-17
🇦🇷 Khmer · Argentina
1203
-17
🇺🇸 Persians · United States
1201
-17
🇵🇪 Danes · Peru
1191
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 4,745 13:31 21:21 27:21 ⛏ Fish Boom FC into Fast Imp
53 4,593 10:01 14:56 28:44 ⛏ Fast Castle
39 3,385 13:08 18:50 33:16 ⛏ Fast Castle
37 3,197 11:50 17:32 30:33 ⛏ Fast Castle
35 3,001 14:41 21:23 33:39 ⛏ Fast Castle
33 2,893 11:13 15:48 30:07 ⛏ Fish Boom FC
30 2,589 15:39 19:42 35:30 ⛏ Fast Castle
27 2,328 17:47 28:12 33:05 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
81,625 46,743 29,235 5,085 162,688 186,986
94,980 36,485 22,335 3,745 157,545 160,188
66,600 53,801 31,275 3,535 155,211 188,348
55,580 59,805 36,725 2,345 154,455 195,732
68,135 46,924 30,190 2,605 147,854 150,868
53,585 36,460 29,415 850 120,310 140,797
36,735 52,570 25,130 3,515 117,950 145,435
43,415 35,440 27,645 1,580 108,080 141,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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