AoeStats
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Arena

509537691Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 19m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1133
+16
🇵🇪 Vikings · Peru
1119
+16
🇲🇽 Malay · Mexico
1112
+17
🇲🇽 Vietnamese · Mexico
1099
+17
🇨🇳 Huns · China
1177
-18
🇲🇽 Saxons · Mexico
1175
-19
🇫🇷 Gurjaras · France
1082
-15
🇨🇳 Ethiopians · China
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,141 10:23 14:48 — ⛏ Fast Castle
41 793 10:48 15:25 — ⛏ Fast Castle
28 535 11:00 15:02 — ⛏ Fast Castle
27 514 12:01 14:44 — ⛏ Fast Castle
24 452 10:35 14:26 — ⛏ Fast Castle
21 399 10:14 14:11 — ⛏ Fast Castle
19 356 9:42 — —
15 291 12:12 17:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,300 3,375 385 345 8,405 8,298
4,265 2,620 200 100 7,185 7,587
4,025 2,620 200 200 7,045 7,339
3,100 2,305 400 650 6,455 7,213
3,840 2,290 250 0 6,380 8,473
3,375 2,490 350 100 6,315 6,896
3,325 2,590 200 200 6,315 6,104
2,860 2,150 520 135 5,665 6,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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