AoeStats
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Baltic

510912328Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 81m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
892
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884
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🇺🇸 Saracens · United States
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🇺🇸 Byzantines · United States
755
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Player eAPM Actions Feudal Castle Imperial Opening
28 2,275 12:17 17:14 36:27 ⛏ Fast Castle
24 1,991 13:36 22:55 41:57 ⛏ Fish Boom FC
21 1,721 10:43 30:17 48:47 ⛏ Fish Boom into Galleys FC
17 1,401 12:24 18:51 39:04 ⛏ Fast Castle
16 1,303 11:12 22:27 35:16 ⚔ Scout Rush
14 1,171 12:02 17:07 34:24 ⛏ Fast Castle
10 807 12:36 21:05 35:25 ⛏ Fast Castle
9 750 14:51 32:16 42:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,955 39,825 57,220 2,900 138,900 144,604
38,760 36,113 22,305 3,125 100,303 110,875
34,340 22,760 18,805 6,325 82,230 110,261
21,045 31,155 21,790 5,470 79,460 99,615
34,625 14,155 26,060 4,375 79,215 103,245
34,350 23,646 16,315 2,425 76,736 99,739
29,380 21,380 13,790 2,850 67,400 72,748
12,700 24,215 12,460 1,350 50,725 59,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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