AoeStats
← Sanguinius7193

Yucatan

510903148Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 64m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
948
+10
🇺🇸 Varangians · United States
800
+16
🇺🇸 Vikings · United States
735
+20
🇵🇪 Spanish · Peru
896
-19
🇨🇴 Huns · Colombia
824
-16
🇵🇪 Persians · Peru
713
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 3,378 11:49 18:09 33:32 ⚔ Scout Rush
20 1,327 11:40 19:13 35:57 ⛏ Fast Castle
20 1,315 12:54 18:02 36:38 ⛏ Fast Castle
17 1,100 11:18 19:01 37:30 ⛏ Fast Castle
15 994 11:29 19:06 37:48 ⛏ Fast Castle
12 791 12:27 21:24 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,835 25,061 24,790 2,585 82,271 90,485
20,590 14,450 16,815 1,380 53,235 55,440
20,750 11,815 15,555 3,465 51,585 59,874
22,005 9,081 17,415 3,025 51,526 62,713
24,440 10,545 9,420 4,265 48,670 62,014
20,290 8,923 8,590 3,080 40,883 45,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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