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Oasis

510204787Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 75m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1116
+12
🇨🇳 Italians · China
1099
+13
🇨🇦 Inca · Canada
1065
+14
🇺🇸 Varangians · United States
1021
+17
🇨🇦 Vikings · Canada
1051
-15
🇺🇸 Goths · United States
1037
-14
🇬🇧 Mongols · United Kingdom
1036
-14
🇨🇦 Franks · Canada
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
45 3,417 9:56 18:33 43:05 ⛏ Fast Castle
36 2,701 10:16 17:16 32:32 ⛏ Fast Castle
33 2,474 10:01 21:54 31:42 ⚔ Archer Rush
33 2,493 12:11 25:06 41:01 ⚔ Champi Rush
33 2,536 11:39 16:38 31:14 ⛏ Fast Castle
26 2,004 10:55 16:38 24:11 ⛏ Fast Castle
24 1,843 12:33 23:18 40:41 ⚔ FC into Scouts
23 1,758 10:23 22:59 45:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
78,215 44,015 25,005 2,050 149,285 160,773
54,525 41,550 18,570 5,910 120,555 123,599
53,530 22,000 35,285 4,015 114,830 140,206
K
38,335 35,450 27,910 6,245 107,940 124,285
47,490 21,614 15,845 5,750 90,699 98,323
18,500 35,564 21,895 1,725 77,684 99,590
23,390 32,696 16,250 4,690 77,026 79,933
30,500 17,970 17,600 4,900 70,970 96,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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