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Arena

509994642Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malians · Belgium
1055
+11
🇬🇧 Mongols · United Kingdom
1023
+13
🇩🇪 Bohemians · Germany
1003
+14
🇨🇦 Danes · Canada
981
+14
🇨🇱 Saracens · Chile
1007
-15
🇨🇱 Magyars · Chile
941
-13
🇧🇷 Japanese · Brazil
926
-12
🇧🇷 Hindustanis · Brazil
926
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,507 10:14 14:28 29:40 ⛏ Fast Castle
38 1,904 11:12 17:28 32:14 ⛏ Fast Castle
35 1,757 9:41 15:48 30:56 ⛏ Fast Castle
28 1,394 11:41 16:44 34:23 ⛏ Fast Castle
23 1,159 10:26 17:59 45:29 ⛏ Fast Castle
21 1,065 10:36 15:15 31:03 ⛏ Fast Castle
19 961 12:47 17:16 30:26 ⛏ Fast Castle
17 853 10:37 15:07 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,565 20,255 21,030 3,550 76,400 87,949
17,470 26,380 22,460 2,180 68,490 77,921
21,375 18,225 24,265 2,250 66,115 75,309
23,890 19,500 15,390 2,800 61,580 68,820
26,745 11,961 12,000 3,450 54,156 58,002
17,855 14,180 12,335 990 45,360 58,361
19,540 12,800 9,515 2,800 44,655 51,640
17,780 14,015 5,505 2,350 39,650 49,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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