AoeStats
← csknahmet27

Nomad

510119044Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1492
+14
🇹🇷 Portuguese · Türkiye
1473
+15
🇹🇷 Japanese · Türkiye
1455
+15
🇬🇧 Varangians · United Kingdom
1376
+18
🇹🇼 Poles · Taiwan
1490
-18
🇺🇸 Mongols · United States
1481
-17
🇹🇼 Spanish · Taiwan
1402
-14
🇭🇰 Saracens · Hong Kong SAR China
1387
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,581 13:49 17:43 36:18 ⛏ Fish Boom FC
50 2,050 13:18 16:52 — ⛏ Fish Boom FC
40 1,660 13:41 17:57 39:48 ⛏ Fish Boom FC
34 1,407 13:04 16:52 34:55 ⛏ Fish Boom FC
32 1,306 12:30 16:16 38:25 ⛏ Fish Boom FC
32 1,317 13:10 19:22 29:03 ⛏ Fish Boom FC
28 1,173 15:18 19:19 37:02 ⚔ Fish Boom into Drush FC
21 867 12:45 16:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,970 17,585 6,610 3,550 48,715 49,938
12,570 14,675 9,830 4,810 41,885 45,315
12,225 14,583 5,890 2,075 34,773 35,123
12,505 11,100 3,450 2,595 29,650 30,676
11,590 11,075 4,120 1,070 27,855 29,268
9,375 9,770 5,550 1,500 26,195 29,343
12,375 6,709 5,050 1,515 25,649 26,282
6,290 6,576 1,685 1,455 16,006 15,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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