AoeStats
← Wolf-Salomon

Arena

510203380Analyzed
4v4 RM · 11h ago on Sep 29, 2026· 55m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
807
+14
🇸🇬 Huns · Singapore
795
+15
🇹🇼 Malians · Taiwan
754
+16
🇮🇳 Khmer · India
752
+17
🇦🇷 Bengalis · Argentina
810
-17
🇦🇷 Khmer · Argentina
773
-16
🇨🇴 Celts · Colombia
757
-15
🇺🇸 Varangians · United States
727
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,755 15:39 21:41 33:55 ⛏ Fast Castle
23 1,269 10:57 14:59 30:17 ⛏ Fast Castle
23 1,310 10:59 20:16 33:19 ⛏ Fast Castle
21 1,195 10:07 19:39 32:49 ⛏ Fast Castle
20 1,135 11:10 17:17 33:17 ⛏ Fast Castle
18 1,001 9:58 18:17 34:12 ⛏ Fast Castle
16 877 12:26 16:35 21:38 ◆ FC into Fast Imp
15 824 12:01 19:12 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,575 30,450 16,665 5,715 101,405 105,186
34,375 25,710 19,370 4,300 83,755 90,235
29,800 24,010 17,700 1,700 73,210 86,377
28,255 18,000 16,430 4,400 67,085 94,872
29,445 16,255 14,370 2,350 62,420 83,925
22,655 23,280 12,770 2,150 60,855 74,654
27,915 13,375 15,280 3,500 60,070 67,516
22,345 13,515 14,885 2,380 53,125 57,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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