AoeStats
← Wolf-Salomon

Black Forest

509962580Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 73m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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832
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723
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Player eAPM Actions Feudal Castle Imperial Opening
32 2,382 14:43 17:40 40:32 ⛏ Fast Castle
32 2,361 13:31 19:45 39:05 ⛏ Fish Boom FC
24 1,763 13:01 24:25 38:48 ⛏ Fish Boom FC
23 1,704 13:26 20:45 32:22 ⛏ Fast Castle
21 1,547 14:07 22:34 32:53
18 1,356 10:52 22:40 28:32 ⛏ Fish Boom FC
17 1,270 11:57 20:08 33:53 ⛏ Fish Boom FC
12 853 12:13 24:38 42:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,715 29,790 30,585 5,800 137,890 140,507
66,700 25,805 26,160 1,550 120,215 139,725
47,425 43,133 20,910 3,615 115,083 117,573
46,595 32,478 26,840 4,235 110,148 135,587
33,750 27,490 30,630 4,200 96,070 125,389
32,400 38,131 22,240 3,290 96,061 107,493
26,155 38,565 15,160 6,235 86,115 90,356
18,140 13,504 9,020 860 41,524 44,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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