AoeStats
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African Clearing

510562167Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 35m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
981
+13
🇪🇸 Goths · Spain
970
+13
🇪🇸 Byzantines · Spain
754
+23
🇪🇸 Sicilians · Spain
726
+24
🇭🇰 Vietnamese · Hong Kong SAR China
944
-20
🇦🇷 Franks · Argentina
900
-18
🇦🇷 Varangians · Argentina
896
-18
🇨🇴 Magyars · Colombia
874
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,251 15:28 26:42 35:47 ⚔ M@A Rush
33 1,178 14:00 18:26 — ⛏ Fast Castle
23 836 14:29 19:48 — ⛏ Fast Castle
15 525 15:18 21:04 — ⛏ Fast Castle
11 404 — — — ⚔ Drush
11 378 17:34 30:13 — ⚔ Towers FC
10 350 18:29 — —
8 281 22:53 31:47 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
11,370 6,651 1,775 1,060 20,856 21,914
5,850 5,293 4,150 1,400 16,693 17,215
6,900 5,720 1,220 300 14,140 15,560
5,425 4,905 1,040 1,650 13,020 13,568
5,880 3,650 860 950 11,340 11,778
4,815 3,460 1,255 1,600 11,130 12,271
2,950 1,603 390 100 5,043 5,391
2,150 2,585 50 100 4,885 5,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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