Four Lakes
507970964Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
57m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Marstindil's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Marstindil
B
Feudal Age
10:35
vs 10:51
top 41%
Castle Age
22:11
vs 20:09
btm 28%
Imperial Age
36:22
vs 36:23
top 50%
eAPM
56
vs 32
top 13%
First military
10:48
vs 12:45
top 23%
▲
High eAPM (56) — top quarter of analysed players
▼
Loom after the Feudal click (11:43) — usually safest before it
▲
Town centers almost never idle — 3s across the first 22:11
我在弱電的日子
C
Feudal Age
12:22
vs 10:51
btm 15%
Castle Age
21:01
vs 20:09
btm 40%
Imperial Age
33:24
vs 36:23
top 25%
eAPM
29
vs 32
btm 44%
First military
18:57
vs 12:45
btm 12%
▼
Slow Feudal Age at 12:22 — slower than 85% of analysed players on Four Lakes
▲
Fast Imperial Age at 33:24 — faster than 75% of analysed players on Four Lakes
▼
First military only at 18:57 (Skirmisher) — later than 88% of analysed players on Four Lakes
▲
Town centers almost never idle — 2s across the first 21:01