AoeStats
← Marstindil

Four Lakes

507970964Analyzed
1v1 RM · 10d ago on Sep 20, 2026· 57m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
952
+18
997
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 3,231 10:35 22:11 36:22 ⚔ Fish Boom into Archers into Scouts
29 1,685 12:22 21:01 33:24 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,295 36,161 11,220 3,185 72,861 79,985
21,510 22,427 10,730 1,690 56,357 62,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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