AoeStats
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Pilgrims

510182329Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 48m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1190
+12
🇦🇹 Spanish · Austria
1025
+18
🇧🇷 Vikings · Brazil
1110
-16
🇧🇷 Saxons · Brazil
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,035 11:47 17:06 44:12 ⛏ Fish Boom FC
36 1,770 12:32 20:35 48:31 ⛏ Fish Boom FC
22 1,086 10:26 17:41 36:33 ⚔ Fish Boom FC into Scouts
20 973 13:03 17:55 41:20 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,360 22,017 12,985 3,335 66,697 75,218
13,435 18,059 5,860 2,490 39,844 41,055
12,775 15,545 7,215 2,470 38,005 39,139
12,860 9,286 5,930 1,700 29,776 34,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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