AoeStats
← Micha

African Clearing

510387785Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 47m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1320
+14
🇬🇧 Mongols · United Kingdom
1315
+14
🇩🇪 Poles · Germany
1287
-15
🇩🇪 Spanish · Germany
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,128 12:30 20:17 40:56 ⚔ Scout Rush
24 1,117 13:44 17:52 35:46 ⛏ Fast Castle
24 1,148 12:14 19:30 44:37 ⛏ Fast Castle
22 1,037 13:56 27:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,540 13,160 10,585 3,200 50,485 57,826
18,510 9,720 9,315 2,550 40,095 43,140
9,475 8,814 4,270 1,625 24,184 27,123
10,690 8,810 2,380 950 22,830 28,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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