AoeStats
← Micha

African Clearing

510376741Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1271
+16
🇩🇪 Spanish · Germany
1230
+17
🇩🇪 Saxons · Germany
1262
-16
🇩🇪 Franks · Germany
1262
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,107 13:56 20:22 43:28
26 1,656 12:56 18:08 39:57 ⛏ Fast Castle
23 1,457 13:35 20:46 44:52 ⚔ Towers FC into Archers
22 1,417 14:01 17:45 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,955 16,400 41,785 4,950 121,090 127,304
27,150 21,709 19,635 3,510 72,004 72,996
31,015 13,148 22,220 4,730 71,113 77,418
30,735 23,555 13,245 3,385 70,920 81,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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