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Black Forest

510876123Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 51m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1027
+12
🇹🇷 Britons · Türkiye
859
+18
🇹🇷 Khmer · Türkiye
850
+18
🇨🇭 Danes · Switzerland
921
-16
🇦🇺 Dravidians · Australia
919
-16
🇨🇭 Saracens · Switzerland
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,919 12:05 16:06 31:10 ⛏ Fast Castle
32 1,625 11:44 17:46 31:52 ⛏ Fast Castle
26 1,315 12:04 16:50 35:29 ⛏ Fast Castle
25 1,296 12:51 18:09 34:41 ⛏ Fast Castle
15 756 12:42 20:10 36:58 ⛏ Fast Castle
10 515 15:10 25:03 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,100 25,490 14,535 5,690 78,815 86,253
23,425 17,745 12,765 3,760 57,695 67,370
23,380 13,624 9,765 1,630 48,399 68,801
23,760 12,952 7,855 1,635 46,202 62,841
15,340 12,463 7,710 2,900 38,413 44,716
13,705 11,963 3,845 1,590 31,103 41,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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