AoeStats
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Arena

509300848Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 43m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
607
+11
🇹🇼 Danes · Taiwan
605
+11
🇨🇳 Inca · China
556
-13
🇲🇽 Aztecs · Mexico
429
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 970 10:56 19:07 40:37 ⛏ Fast Castle
20 847 11:37 21:52 42:54 ⛏ Fast Castle
12 535 15:54 20:31 42:46 ⛏ Fast Castle
10 444 12:44 24:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,255 9,750 8,175 3,000 41,180 49,824
14,150 9,375 7,380 2,300 33,205 34,519
12,440 6,650 3,380 750 23,220 27,957
8,510 8,605 3,380 1,655 22,150 26,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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