AoeStats
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Arena

509966715Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 97m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Teutons · Denmark
389
+18
🇪🇸 Khmer · Spain
383
+19
🇲🇪 Persians · Montenegro
359
+20
🇧🇴 Bengalis · Bolivia
466
-21
🇪🇸 Turks · Spain
449
-19
🇧🇴 Danes · Bolivia
404
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 2,070 13:46 24:24 39:09
17 1,624 9:49 28:41 38:35 ⛏ Fast Castle
17 1,702 10:20 22:35 37:47 ⛏ Fast Castle
13 1,307 12:39 18:54 39:49 ⛏ Fast Castle
11 1,061 12:54 30:36 64:04 ⛏ Fast Castle
11 1,034 13:43 21:47 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
78,740 31,875 25,910 5,625 142,150 194,598
46,325 40,445 17,800 2,905 107,475 111,694
26,860 19,805 26,565 4,125 77,355 104,323
26,755 12,338 20,425 3,655 63,173 84,379
31,475 3,800 20,670 2,860 58,805 60,030
9,140 7,114 1,365 3,000 20,619 27,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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