AoeStats
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Nomad

510310378Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Chinese · Estonia
1170
+15
🇪🇪 Persians · Estonia
1163
+16
🇸🇪 Varangians · Sweden
1184
-17
🇮🇹 Shu · Italy
1129
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,904 16:12 27:25 — ⚔ Fish Boom into Towers FC
30 1,362 15:21 20:03 34:24 ⛏ Fish Boom into Fire Galleys FC
24 1,080 16:56 37:53 — ⚔ Fish Boom into Archers
23 1,052 14:42 23:21 — ⚔ Fish Boom into Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,570 16,300 7,460 950 34,280 45,812
9,130 12,608 2,815 2,700 27,253 28,402
9,315 10,600 1,880 580 22,375 23,096
9,285 7,626 2,040 2,150 21,101 21,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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