AoeStats
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Arena

509423103Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wei · Türkiye
704
+15
🇺🇸 Bohemians · United States
692
+15
🇦🇱 Hindustanis · Albania
666
+16
🇺🇸 Burgundians · United States
658
+17
🇹🇷 Huns · Türkiye
742
-18
🇧🇷 Saxons · Brazil
678
-16
🇦🇺 Bengalis · Australia
649
-15
🇧🇷 Franks · Brazil
627
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 235 — — —
41 231 — — —
36 198 — — —
29 161 — — —
23 127 — — —
12 68 — — —
2 9 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 100 50 0 1,100 1,113
950 100 0 0 1,050 1,008
850 100 0 0 950 826
600 0 0 0 600 912
200 125 0 0 325 328
150 75 0 0 225 385
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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