AoeStats
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MegaRandom

510640010Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1278
+18
🇺🇸 Saxons · United States
1229
+20
🇺🇸 Cumans · United States
1214
+20
🇬🇧 Britons · United Kingdom
1335
-21
🇬🇧 Tatars · United Kingdom
1308
-19
🇦🇺 Franks · Australia
1283
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,773 10:38 16:04 32:41 ⛏ Fish Boom FC
33 1,632 8:40 21:40 37:44 ⚔ Archer Rush
32 1,610 11:36 15:58 36:31 ⛏ Fast Castle
28 1,389 10:57 16:57 34:31 ⛏ Fish Boom FC
28 1,383 9:02 20:18 32:17 ⛏ Fast Castle
26 1,315 12:56 17:22 36:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,520 26,910 20,740 1,780 74,950 84,956
28,250 17,541 22,995 2,800 71,586 82,937
21,770 22,810 12,520 2,620 59,720 71,126
25,125 16,130 16,965 735 58,955 62,984
15,475 23,377 15,385 1,040 55,277 70,680
13,210 16,455 10,080 1,175 40,920 48,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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