AoeStats
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MegaRandom

510631659Analyzed
3v3 RM · 24h ago on Oct 1, 2026· 32m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1252
+16
🇺🇸 Saxons · United States
1199
+18
🇺🇸 Cumans · United States
1184
+18
🇦🇷 Armenians · Argentina
1301
-20
🇦🇷 Spanish · Argentina
1262
-18
🇦🇷 Magyars · Argentina
1153
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,131 10:24 14:25 — ⛏ Fast Castle
46 1,486 9:43 24:04 — ⚔ M@A Rush
40 1,304 13:46 17:24 — ⛏ Fish Boom FC
36 1,162 10:10 17:20 — ⛏ Fish Boom FC
23 756 9:12 21:14 — ⛏ Fast Castle
16 528 12:00 26:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,800 7,398 5,995 200 27,393 30,205
10,395 4,885 2,230 100 17,610 20,569
6,025 7,672 3,380 185 17,262 17,905
9,235 3,935 3,650 0 16,820 19,769
5,950 6,573 3,130 750 16,403 19,567
5,300 3,561 2,480 800 12,141 14,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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