AoeStats
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Arena

510129248Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1461
+14
🇨🇿 Danes · Czechia
1457
+14
🇪🇸 Persians · Spain
1442
+14
🇨🇳 Franks · China
1545
-19
🇬🇧 Britons · United Kingdom
1411
-14
🇯🇵 Mongols · Japan
1353
-12
🇮🇳 Portuguese · India
1334
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,690 10:07 13:51 30:07 ⛏ Fast Castle
40 1,417 9:53 13:38 31:04 ⛏ Fast Castle
38 1,347 8:48 20:56 33:42 ⛏ Fast Castle
34 1,213 9:20 27:55 32:20 ⚔ Towers FC into Fast Imp
34 1,207 11:01 15:12 29:01 ⛏ Fast Castle
32 1,122 11:28 — — ⚔ M@A Rush
29 1,046 10:18 15:19 29:17 ⛏ Fast Castle
24 870 10:51 15:19 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,270 12,205 13,920 950 51,345 55,477
18,895 10,750 8,920 1,255 39,820 42,815
13,725 15,715 5,025 1,250 35,715 40,338
16,035 8,325 6,605 100 31,065 37,354
12,410 12,540 4,020 1,380 30,350 37,860
12,960 6,220 4,065 750 23,995 27,339
12,250 4,244 3,920 1,825 22,239 22,769
3,200 2,190 430 185 6,005 5,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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