AoeStats
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Arena

509691692Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 34m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1824
+7
🇧🇷 Malay · Brazil
1663
+13
🇧🇷 Franks · Brazil
1533
+17
🇩🇪 Varangians · Germany
1626
-14
🇨🇳 Bulgarians · China
1600
-13
🇦🇷 Bulgarians · Argentina
1543
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,614 10:35 14:27 29:17 ⚔ FC into Scouts
47 1,629 10:53 28:54 —
41 1,402 10:22 14:22 31:00 ⛏ Fast Castle
36 1,247 8:10 14:14 25:12 ⛏ Fast Castle
34 1,164 8:29 — — ⚔ Towers into Archers
26 883 11:34 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,510 12,285 5,845 1,115 35,755 37,653
18,315 9,171 4,660 2,830 34,976 38,905
15,800 8,440 6,345 1,600 32,185 34,110
11,665 5,781 2,825 605 20,876 21,093
6,470 7,477 1,095 1,200 16,242 18,167
5,655 5,681 1,185 1,595 14,116 14,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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