AoeStats
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Arabia

509442650Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 66m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1135
+13
🇻🇳 Vietnamese · Vietnam
1134
+13
🇧🇷 Shu · Brazil
1083
-13
🇧🇷 Varangians · Brazil
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,414 9:40 25:53 44:09 ⚔ Scout Rush
43 2,873 10:05 24:52 42:50 ⚔ Archer Rush
39 2,609 10:44 24:03 38:35 ⚔ Archer Rush
38 2,560 9:30 21:50 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,880 37,306 23,720 3,300 90,206 93,804
38,705 27,773 16,105 4,320 86,903 88,681
16,475 20,970 16,035 1,700 55,180 77,554
17,875 20,470 5,305 2,620 46,270 47,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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