AoeStats
← rodrigoalex3500

Pilgrims

509495856Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 53m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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883
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854
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797
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930
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,471 14:34 20:17 38:03 ⛏ Fast Castle
24 1,295 12:48 18:36 — ⛏ Fish Boom FC
17 935 13:21 24:12 40:50 ⚔ Fish Boom into Towers FC
17 908 11:44 26:40 35:09 ⛏ Fish Boom into Fire Galleys FC
15 797 14:34 20:37 36:28 ⚔ Fish Boom into Drush
15 793 9:04 20:34 40:26 ⚔ Fish Boom into Scouts FC
13 719 15:59 21:58 — ⛏ Fish Boom FC
10 516 12:17 17:50 29:09 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,975 18,150 12,135 3,280 51,540 67,409
16,185 14,555 6,890 1,175 38,805 49,782
14,390 13,965 7,250 1,650 37,255 50,471
11,225 15,360 9,770 850 37,205 51,746
15,810 7,931 11,070 2,290 37,101 42,366
14,885 9,025 5,930 2,830 32,670 37,996
10,565 10,844 7,430 950 29,789 36,606
12,420 11,195 5,080 600 29,295 33,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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