AoeStats
← rodrigoalex3500

Lombardia

508787730Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 67m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 3,663 13:02 26:41 35:12 ⛏ Fast Castle
26 1,767 11:17 18:56 34:54 ⛏ Fast Castle
25 1,694 11:35 16:54 34:13 ⛏ Fast Castle
24 1,641 10:18 23:19 38:18 ⛏ Fast Castle
20 1,344 10:49 17:17 30:50 ⛏ Fast Castle
17 1,143 10:58 23:48 41:57 ⛏ Fast Castle
14 954 11:24 17:48 38:18 ⛏ Fast Castle
9 633 10:38 21:25 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,225 24,787 17,495 4,500 90,007 108,726
42,795 15,025 22,920 4,220 84,960 116,971
33,505 21,622 21,650 7,920 84,697 104,425
26,255 37,210 13,875 2,975 80,315 80,124
32,385 19,935 22,515 4,565 79,400 92,457
22,330 27,915 20,800 4,090 75,135 96,010
27,025 26,571 18,025 2,365 73,986 88,038
13,715 11,420 3,365 1,560 30,060 44,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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