AoeStats
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Fortress

508782345Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,261 8:14 12:49 38:21 ⛏ Fast Castle
29 1,169 7:36 14:19 27:59 ⛏ Fast Castle
28 1,122 6:33 14:48 31:33 ⛏ Fast Castle
20 818 8:17 16:18 30:41 ⛏ Fast Castle
20 813 7:46 14:20 27:49 ⛏ Fast Castle
20 823 6:12 9:48 31:32 ⛏ Fast Castle
18 753 6:42 14:39 33:41 ⛏ Fast Castle
10 421 10:06 15:48 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,080 23,232 19,285 200 62,797 72,782
23,725 12,830 14,225 200 50,980 56,580
15,645 15,380 13,875 1,280 46,180 51,657
21,915 9,008 10,600 2,005 43,528 49,202
14,760 13,665 6,575 885 35,885 40,629
9,060 13,107 8,895 750 31,812 38,097
11,815 9,645 6,860 850 29,170 31,986
11,690 9,330 6,865 260 28,145 30,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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