AoeStats
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Oasis

508997410Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 56m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1283
+15
🇨🇱 Italians · Chile
1240
+14
🇦🇷 Japanese · Argentina
1224
+15
🇨🇱 Magyars · Chile
1183
+16
🇺🇸 Cumans · United States
1238
-16
🇺🇸 Magyars · United States
1206
-15
🇦🇺 Maya · Australia
1200
-14
🇺🇸 Danes · United States
1131
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 3,661 8:51 20:22 34:56 ⚔ Archer Rush
60 3,373 10:54 25:08 38:19 ⚔ Scout Rush
49 2,740 9:28 21:17 40:18 ⚔ Archer Rush
45 2,500 9:54 26:15 43:19 ⚔ Skirms into Archers
45 2,497 10:25 22:57 35:45 ⚔ Skirmisher Rush
40 2,221 10:03 15:32 35:29 ⚔ FC into Scouts
26 1,456 10:35 24:18 43:39 ⚔ Scout Rush
19 1,050 12:05 25:12 46:02 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,000 27,535 11,630 2,000 73,165 79,776
29,440 21,215 14,985 3,555 69,195 74,204
36,705 10,166 18,475 750 66,096 72,510
28,910 16,670 12,320 850 58,750 63,643
20,185 22,846 10,090 2,520 55,641 61,334
17,200 19,023 12,670 2,075 50,968 56,369
12,230 11,409 9,235 2,355 35,229 36,321
11,020 12,785 3,620 600 28,025 31,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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