AoeStats
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Arena

509789648Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 64m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
835
+21
🇧🇷 Huns · Brazil
796
+15
🇧🇷 Teutons · Brazil
789
+14
🇧🇷 Teutons · Brazil
776
+16
🇺🇸 Danes · United States
766
-14
🇺🇸 Muisca · United States
716
-12
🇬🇧 Franks · United Kingdom
701
-12
🇺🇸 Mapuche · United States
684
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,816 12:03 16:04 31:46 ⛏ Fast Castle
40 2,585 12:36 17:20 39:29 ⛏ Fast Castle
35 2,289 11:36 19:34 31:38 ⛏ Fast Castle
27 1,740 13:04 19:24 34:50 ⛏ Fast Castle
25 1,605 11:48 20:08 35:31 ⛏ Fast Castle
24 1,552 13:01 17:28 37:23 ⛏ Fast Castle
14 934 12:36 21:05 34:13 ⛏ Fast Castle
11 684 12:03 22:09 39:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,250 36,150 26,360 3,780 96,540 103,570
36,270 20,130 27,040 3,325 86,765 91,193
30,260 28,805 23,175 4,430 86,670 110,437
26,135 25,055 11,630 1,950 64,770 88,049
19,825 22,375 14,590 4,490 61,280 83,150
31,190 23,785 3,725 1,100 59,800 70,309
21,490 16,260 16,275 2,775 56,800 83,564
24,085 14,245 9,355 3,450 51,135 69,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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