AoeStats
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Arena

509783661Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 63m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
676
+16
🇦🇷 Turks · Argentina
659
+17
🇵🇪 Britons · Peru
653
+17
🇦🇷 Persians · Argentina
595
+19
🇺🇸 Danes · United States
716
-18
🇺🇸 Danes · United States
684
-18
🇮🇳 Teutons · India
655
-17
🇨🇳 Byzantines · China
636
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 4,201 10:29 17:24 25:20 ◆ FC into Fast Imp
29 1,859 10:57 18:10 45:54 ⛏ Fast Castle
23 1,442 10:42 19:19 38:52 ⛏ Fast Castle
22 1,413 12:00 22:58 48:10 ⛏ Fast Castle
21 1,344 10:59 20:27 36:18 ⛏ Fast Castle
17 1,060 10:25 20:11 — ⛏ Fast Castle
13 854 11:01 19:57 36:19 ⛏ Fast Castle
5 335 12:58 21:15 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,380 17,000 23,975 2,600 67,955 75,428
26,505 21,665 15,055 2,455 65,680 73,548
28,420 15,415 18,380 2,500 64,715 83,996
26,815 22,810 5,105 6,115 60,845 67,177
23,430 19,500 11,640 4,205 58,775 76,477
13,650 21,565 14,610 3,835 53,660 72,934
16,930 15,100 11,330 2,945 46,305 49,066
14,355 8,533 5,730 1,050 29,668 33,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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