AoeStats
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Black Forest

510248878Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 22m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
927
+13
🇨🇱 Britons · Chile
887
+15
🇨🇳 Khmer · China
871
+15
🇺🇸 Vietnamese · United States
642
+25
🇨🇦 Britons · Canada
894
-19
🇺🇸 Goths · United States
882
-18
🇪🇨 Danes · Ecuador
828
-16
🇺🇸 Turks · United States
793
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 528 13:08 20:25 — ⛏ Fast Castle
20 442 12:15 16:47 — ⛏ Fast Castle
19 410 12:37 — —
17 368 20:33 — —
15 324 16:15 — — ⛏ Fish Boom
13 295 — — —
12 269 14:04 — —
8 180 11:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,675 4,235 500 495 9,905 10,246
3,645 2,975 65 0 6,685 7,771
3,375 2,590 420 130 6,515 7,421
3,250 1,945 250 295 5,740 6,366
2,700 2,437 240 0 5,377 6,217
2,775 2,267 50 255 5,347 7,896
2,825 1,817 0 0 4,642 4,777
1,300 608 0 10 1,918 2,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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