AoeStats
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Lombardia

510096408Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 65m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1216
+9
🇹🇼 Tatars · Taiwan
1099
+14
🇹🇼 Goths · Taiwan
1041
+16
🇨🇳 Persians · China
1054
-13
🇭🇺 Varangians · Hungary
1047
-13
🇭🇰 Ethiopians · Hong Kong SAR China
1041
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,525 10:50 20:21 31:00 ⚔ Archer Rush
34 2,185 11:31 15:28 37:17 ⛏ Fast Castle
34 2,203 9:22 21:31 37:25
29 1,881 10:42 22:39 48:56 ⚔ Scout Rush
28 1,799 12:52 18:07 44:32 ⛏ Fast Castle
25 1,658 11:36 16:46 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,225 22,085 25,825 3,550 96,685 101,147
42,770 24,951 19,585 2,150 89,456 97,146
37,285 16,657 19,330 4,835 78,107 80,989
26,425 29,184 15,630 4,535 75,774 78,076
29,855 18,953 16,585 2,540 67,933 76,976
19,330 24,367 12,550 1,180 57,427 70,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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