AoeStats
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Arena

509870154Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 73m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1197
+10
🇹🇼 Goths · Taiwan
988
+19
🇹🇼 Celts · Taiwan
891
+23
🇩🇪 Teutons · Germany
1094
-19
🇨🇳 Turks · China
1075
-18
🇹🇷 Saracens · Türkiye
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,923 11:08 15:14 36:34 ⛏ Fast Castle
37 2,709 10:20 14:17 29:53 ⛏ Fast Castle
35 2,591 14:35 18:16 22:39 ◆ FC into Fast Imp
34 2,481 10:42 14:34 31:48 ⛏ Fast Castle
23 1,698 11:03 16:36 30:21 ⛏ Fast Castle
14 1,023 9:20 20:36 34:27 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
61,160 28,945 26,495 6,200 122,800 153,464
52,115 25,320 25,055 3,550 106,040 152,698
34,300 25,595 15,300 3,580 78,775 82,529
40,535 17,460 11,785 3,610 73,390 75,799
29,010 34,465 5,525 1,890 70,890 74,027
12,290 11,170 4,585 3,450 31,495 36,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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